

– Remove unused ground colour from shaders, to slightly improve performance. – Added culling volume to water in the outpost. – Optimized distant ocean by not sampling the normal map to reduce draw time. – Simplified lighting calculations for the terrain and ocean. – Disable shadow casts under the sea, since they are not visible by players. – Switch terrain shadows to be single sided instead of double sided to decrease GPU usage. – Tuned blood visual effects to improve performance during firefights. – Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons. – Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning. – Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick. – Fixed an issue which could cause cliffs to spawn on top of some monuments. – Picking up workbenches will now reduce their durability. – Fixed the locked crate so that shooting the laptop delays the countdown. – Candles now turn off when underwater, like they should. – Adjusted the scale of the ‘wounded’ screen for PS4. – Fixed an issue with tables causing clipping. – Fixed scientists from being able to shoot themselves when aiming upwards. – Fixed an issue causing scientists to fire at each other. – Fixed an issue which caused night time to be brighter than usual. – Fixed missing collision on airfield hangar door. – Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view. – Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients. – Fixed an issue that could stop players from being able to use a rowboat. – Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height. – Fixed an issue with the shadows on the lamps. – Fixed instances of objects popping into view caused by recent FOV Changes. – Fixed camera movement to feel more natural at different frame rates. – Fix animals / helicopters being able to target players when in safe zones. – Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item. – Fixed an issue that could cause the sky to flicker. – Fixed an issue causing players to be able to clip through specific objects. – Fixed players not being able to attach a flashlight to the thompson. – Fixed profile switches causing a hang on Xbox.

– Fixed a server side recursive call which could cause a server to crash. – Fixed a crash that could happen when on standby/sleep resume.

– Reduced chainsaws fuel consumption to be in line with the Steam version. The Kayak is also a great vehicle to travel to the open sea for some exciting fishing sessions.– Power substations no longer irradiate players. For a “small” cost, you can buy the Blueprint for the Kayak and the Paddle (which can also be used as a weapon) in one of the traders inside the Fishing Villages or if you are lucky, you can find a kayak inside one of the many containers around the map. Kayaks – Kayaks will be super useful to help you get to the Oil Rigs without the need for low grade fuel or splashing out the scrap for a better boat. Find the bait to help with your fishing needs from hemp, pumpkins and corn plants. Rivers, lakes and ocean shores will all provide different fish, and some of them can only be obtained with the right bait. And like we mentioned before, there’s also a vending machine where you will be able to sell all your fish!įishing – This new mini-game allows you to catch a great variety of fish depending on where you are and the type of bait you are using. Inside the Fishing Villages players will encounter traders selling Blueprints for the Kayak, Paddle, and Handmade Fishing Rod. They are safe zones, just like The Outpost or The Bandit Camp, so no fighting inside it or the turrets will get you. Fishing Villages – The Fishing Villages are the new monuments added with Deadly Catch, and two variants will be present in the map (small and big).
